About


GameAI

We developed this project for a class called GameAI at PUC-Rio under the tutoring of Bruno Feijó. Our main goal was to develop a pathfinding algorithm using waypoints in Unity3D.

Unity3D

We decided to use Unity3D as our game engine because of how simple and fast it is to create content, allowing us to focus on the more important aspects of the project.

Models

All models we used were obtained from TurboSquid. All were royalty free models, which we decided to use just to illustrate the possibilities with our scripts.

Team

We are three master degree students at PUC-Rio following the Computer Graphics major line.