luacom_obj, creates an instance of this interface whose
implementation is given by implementation_table and creates a
connection point between the luacom_obj and the implemented
source interface. Any calls made by the luacom_obj to the
source interface implementation will be translated to Lua calls to
member function present in the implementation_table. If the
method succeeds, the LuaCOM object implemented by
implementation_table is returned; otherwise, nil is
returned.
Notice that, to receive events, it's necessary to have a Windows message loop.